
Gamasutra is proud to present the latest Gamasutra Podcast, part of our regular
GDC Radio podcasts, which include both the Tom Kim-presented
Gamasutra Podcast show, alongside the best
lectures, tutorials, and roundtables from this and previous years' Game Developers Conferences.
For today's podcast, we present an interview with Shawn Elliott,
newly appointed associate producer at 2K Games, Boston. He was
previously senior executive editor of 1UP.com's PC coverage after
having served prior stints as Features and Previews editor at Games for
Windows and Electronic Gaming Monthly magazines. Before retiring the
show, Shawn was also a co-host of the rambling and rambunctious GfW
Radio Podcast. Shawn has been a staple in games coverage since 2003
after starting out his career at EGM.
Over the years, Shawn has proven to be an observant and vocal
commentator on, and participant in the video game and PC enthusiast
press. He has brought his background as an English Literature major and
his graduate studies in creative writing to his career.
Although to date he hasn't worked in game development, he literally
made it his business to examine and reflect on the factors and
mechanics that make games compelling, and to write about his
experiences playing games in a manner that both served the enthusiast
press. Yet, he still ventured outside of the solid practice of writing
about games as consumer product.
Our interview starts with a word of explanation from Shawn about his
decision to leave games journalism and enter the field of game
development, including Shawn's thoughts about the applicability of his
work experience, advice for aspiring game developers, and some direct
answers behind his motivations to shift his career.
We discuss Shawn's opinions about the difference between writing for
print versus writing for the Web. Shawn muses about the end of the
print incarnation of Games for Windows Magazine. We then talk about his
background, specifically his decision to pursue his given fields of
study and how gaming intersected with his other interests.
Shawn further explains how his academic background informed his thought
process and writing about games, including his shifts in language and
attitude depending on the audience. We also discuss his approach to
writing reviews -- how he tries to capture the experience of playing a
game and to explain in a tangible way exactly what makes a game
compelling to him -- plus the various implications of attaching scores
to reviews.
We transition to Shawn's advice for aspiring game writers, both in
general and specific terms. He then muses on the genres of games that
appeal to him and why, including some personal anecdotes relating to
his fascination.
He goes on at length about the fulfillment one feels regarding mastery and competence in games as far-ranging as the Soulcalibur series and Company of Heroes.
Shawn then tries to explain the motivations behind his creative
griefing, and some very general behavioral observations of online
communities while playing games, comparing his virtual pranks to some
of the stunts that he's pulled in reality.
We close out our conversation with some thoughts about unacknowledged
gaming treasures and developer and publisher leverage in the
marketplace. Because we recorded the interview before the launch of Spore, we speculate on what features of gameplay we were anticipating in that title.
You can now download the Gamasutra Podcast interview with Shawn Elliott, new associate producer at 2K Boston.
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