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iPod Nano artwork by Corey Marion of The Iconfactory.

Space Invaders artwork designed by Toshihiro Nishikado of Taito.

Music courtesy of The Advantage and Jake Kaufman.

The views and opinions of the guests of the fatpixels radio podcast/Gamasutra Podcast do not necessarily reflect the views of the hosts or producers of the show.

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This work is licensed under a Creative Commons Attribution-NoDerivs 2.5 License.

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copyright 2005-2006 Tom Kim, Inc.

Gamasutra Podcast
copyright 2006-2007 CMP Media LLC

Part one of our October 10th panel on Game Education with Dustin Clingman (FullSail), Claude Comair (DigiPen), Marc Mencher (GameRecruiter.com), Paul Newell (Art Institute of Vancouver), Katie Salen (Parsons School for Design), Peter Raad (The Guildhall at SMU), and Tracy Fullerton (USC School of Cinematic Arts - Interactive Media).

Today's edition of the Gamasutra Podcast is a roundtable discussion about game education, featuring Dustin Clingman of Full Sail Real World Education, DigiPen's Claude Comair, GameCareerGuide's Beth Aileen Dillon, GameRecruiter's Marc Mencher, Paul Newell, course developer for the Art Institute of Vancouver, Parsons School of Design's Katie Salen, Dr. Peter Raad, and USC's Tracy Fullerton.

The following passage comes from the show's introduction:

"Often, discussions among game educators are reduced to the question of "how can these institutions better train folks for jobs in the industry." And although this panel did explore that subject, they also discussed the potential limitations of an industry-driven approach. As much as all of the educators on the panel agree that the medium is still emerging and defining what it might become, the field of game studies likewise is only at a nascent stage regarding its potential.

Indeed, the point that emerges most strongly is that the field is able to support a range of institutions pursuing a broad spectrum of goals. These educational programs offer real differentiated, and excellent choices for those seeking to pursue studies in game production, design, and theory."

Copyright 2006 CMP Media LLC
Direct download: 13_Gamasutra_Podcast__Game_Education_Panel_Part_1.mp3
Category: podcasts -- posted at: 12:48 PM
Comments[50]

Gamasutra is proud to present the eleventh Gamasutra Podcast, part of our series of weekly podcasts will alternate between two sources under the overarching GDC Radio brand - the Gamasutra Podcast, a new original podcast show, and GDC Radio Archives, which will exclusively feature the best lectures, tutorials, and roundtables from this and previous years' Game Developers Conferences.

Today's edition of the Gamasutra Podcast, presented by Tom Kim, features an exclusive interview with The Advantage, the California-based rock band whose entire catalogue consists of guitar-centered renditions of classic 8-bit video game tunes. The interview touches on the band's formation, its techniques, and its selection process for choosing among the literal thousands of available songs from the Nintendo Entertainment System's diverse catalogue.

Copyright 2006 CMP Media LLC
Direct download: 12_Interview_With_The_Advantage.mp3
Category: podcasts -- posted at: 2:32 AM
Comments[54]