Tue, 27 March 2007 For today's edition of the Gamasutra Podcast, Tom Kim follows up on the '20 Questions With Phil Harrison' session at this year's DICE Summit by turning the tables on Harrison's interrogator and conducting an in-depth interview with Newsweek video game/technology writer and general editor N'Gai Croal. In the interview, Croal discusses his interview technique, the differences, as he sees them, between coverage of games from the mainstream press versus the enthusiast press, his passion for new forms of media dissemination such as blogging and podcasting, working as a minority in the gaming press, and his take on critical game industry trends. This interview was recorded prior to the GDC, so the listening audience can decide for themselves how accurate his pronouncements actually were. Comments[91] |
Mon, 19 March 2007 For today's edition of the Gamasutra Podcast we feature an interview with Jamie Berger, senior vice president and general manager for the consumer products division of IGN Entertainment. Berger is responsible for overseeing IGN's subscription, digital distribution, and e-commerce portfolio, including FilePlanet, 3D Gamers, GameSpy Arcade, Direct2Drive, GameSpy Arena, and IGN Insider. In the course of our conversation, we talk about IGN's entry into the digital distribution business, with direct downloads of PC games including top tier releases such as Supreme Commander and Jade Empire, as well as niche and legacy titles like Planetside, with Berger explaining that its game sales business isn't a conflict of interest with its game reviews business. We also talk to Berger about IGN's upcoming channel for independent game titles and outreach program to smaller developers to help them manage and grow their business, and the site's launch of a new non-commercial indie game and mod building site intended as a resource for small developers and an interface between them. Finally, Berger leads us through its GameSpy technology group, with its more heavily community driven push as late through features like Command and Conquer 3's "RTS As A Sport," which allows players to act as spectators and commentators of streaming or downloadable online matches, and touches briefly on GameSpy's partnership with Nintendo for the DS and Wii, with hints on how its online space might develop. You can now download the Gamasutra Podcast, Interview with Jamie Berger (.MP3, 23 minutes, 10.5 MB). In addition, you can subscribe to the Gamasutra podcasts by clicking this link for iTunes. You can manually subscribe to our feed in your favorite RSS reader that supports enclosures by using this URL: http://feeds.feedburner.com/GDCRadio. Comments[112] |
Wed, 14 March 2007 For today's edition of the Gamasutra Podcast we feature an interview with Tom Anderson, president and CEO of Novint Technologies. Novint's most recent push into the gaming space has come in the form of the Novint Falcon 3D touch feedback device, new hardware that the company calls "a small robot which lets users feel weight, shape, texture, dimension, dynamics and force effects when playing enabled games." Using the Falcon, Novint says, "players experience a full range of realistic touch sensations that allow them to control a game more naturally and intuitively." In the course of our conversation, Anderson talks about the upcoming commercial launch of the Falcon, arguing that the device is a platform rather than a peripheral, and says why he thinks it will fundamentally change how people interact with the PCs, and possibly even their next-gen game consoles. He discusses the differences between the Falcon and other specialized gaming peripherals that have come before, and why Novint has chosen to pursue the gaming market as opposed to other business where they could just as easily apply their technology. You can now download the Gamasutra Podcast, Interview with Tom Anderson (.MP3, 13 minutes, 6 MB). In addition, you can subscribe to the Gamasutra podcasts by clicking this link for iTunes. You can manually subscribe to our feed in your favorite RSS reader that supports enclosures by using this URL: http://feeds.feedburner.com/GDCRadio. Direct download: 25_GDC_Podcast__Novint_President_Tom_Anderson.mp3 Category: podcasts -- posted at: 11:23 AM Comments[115] |
Mon, 12 March 2007 In the course of our conversation, we discuss the pivotal year AGEIA has ahead of it, facing competition from ATI's Crossfire and NVIDIA's SLI boards, and how the company can make the case to core gamers that its hardware can provide solutions for real, perceivable improvements in game mechanics, beyond visual effects. You can now download the Gamasutra Podcast, Interview with Michael Steele (.MP3, 10 minutes, 4.9 MB). In addition, you can subscribe to the Gamasutra podcasts by clicking this link for iTunes. You can manually subscribe to our feed in your favorite RSS reader that supports enclosures by using this URL: http://feeds.feedburner.com/GDCRadio. Direct download: 24_GDC_Podcast__AGEIAs_VP_Of_Marketing_Michael_Steele.mp3 Category: podcasts -- posted at: 11:22 AM Comments[106] |
Fri, 9 March 2007 For today's edition of the Gamasutra Podcast we feature an interview with Mike Yuen, senior director of the game group at Qualcomm, responsible for overseeing the direction of the company's BREW solution for next-generation mobile technologies. In the course of our conversation, we discuss Qualcomm's attempts to stabilize platforms for mobile development regardless of handset or carrier, improving mobile interfaces and decks for game promotion, and the company's recently announced partnership with Microsoft to bring its Live Anywhere services to the mobile sphere through BREW. You can now download the Gamasutra Podcast, Interview with Mike Yuen (.MP3, 9 minutes, 4.2 MB). In addition, you can subscribe to the Gamasutra podcasts by clicking this link for iTunes. You can manually subscribe to our feed in your favorite RSS reader that supports enclosures by using this URL: http://feeds.feedburner.com/GDCRadio. Direct download: 23_GDC_Podcast__Qualcomm_Game_Group_Senior_Director_Mike_Yuen.mp3 Category: podcasts -- posted at: 11:21 AM Comments[79] |
Wed, 7 March 2007 For today's edition of the Gamasutra Podcast we feature an interview with Dan Connors, co-founder of episodic adventure game studio Telltale Games, whose most recent work includes CSI, Bone, and Sam & Max. In the course of our conversation, we discuss Telltale's faith and success in its model of episodic gaming in light or Epic Games' Mark Rein's comments that episodic gaming was a "broken business," its partnership with online service GameTap, and the company's plans in bringing its lineup to Xbox Live and the Wii. You can now download the Gamasutra Podcast, Interview with Dan Connors (.MP3, 18 minutes, 8.3 MB). In addition, you can subscribe to the Gamasutra podcasts by clicking this link for iTunes. You can manually subscribe to our feed in your favorite RSS reader that supports enclosures by using this URL: http://feeds.feedburner.com/GDCRadio. Direct download: 22_GDC_Podcast__Telltale_Co-Founder_Dan_Connors.mp3 Category: podcasts -- posted at: 11:20 AM Comments[65] |
Tue, 6 March 2007 For today's edition of the Gamasutra Podcast we feature an interview with Andrew Pedersen, vice president of Electronic Arts' casual games portal Pogo.com. In the course of our conversation, we discuss the importance of community to Pogo, its newly announced partnership with NBC Universal's iVillage, the possibility of bringing the Pogo brand to the console space, and casual gaming in general. You can now download the Gamasutra Podcast, Interview with Andrew Pedersen (.MP3, 17 minutes, 8 MB). In addition, you can subscribe to the Gamasutra podcasts by clicking this link for iTunes. You can manually subscribe to our feed in your favorite RSS reader that supports enclosures by using this URL: http://feeds.feedburner.com/GDCRadio. Direct download: 21_GDC_Podcast__Pogo_Vice_President_Andrew_Pedersen.mp3 Category: podcasts -- posted at: 11:16 AM Comments[79] |






